1.2 balances everything


Rebalanced everything.

  • Missiles now bounce off the edge of the map, breaking in half as they do so (rather than when they run out of fuel)
  • Missiles now always start with full fuel
  • Adjusted missile health yield and radius
  • Mines now bounce off the edge of the map and do not destroy each other
  • Mine spawn rates increased and decreased based on level
  • Adjusted the mine health radius and explosion radius, so it is possible to mine sweep
  • Boars now push you into the wall if they get a direct hit, leading to brutal combos if you treat them lightly
    • Not so powerful in multiplayer, this is a compromise. (Its effect on the camera would kill any run.)
  • Vultures (bullet shooters) now shoot in rapid succession at higher levels
  • Changed the amount of hits for every kind of enemy to be defeated
  • The player now starts with 3 hearts
  • Added new modes
    • Classic mode reverts all these changes, so scores in classic are the same across all versions
    • Swarm, featuring only level 1 enemies (and starting with 4 health)
    • Titans, featuring only 1 enemy on screen
    • Variety, where ship level and ship type are disconnected
    • A mode for each ship type so only it appears
  • Health is no longer reset to 2 when a player joins mid-game

Unless major bugs are uncovered, I expect this to be the final release of the game. Good luck, little blue!

Files

little-blue.exe 16 MB
Dec 29, 2023

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